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"There has to be a better way in line with our history," Isaacman said. "We did not just jump right to Apollo 11. We did it through Mercury, Gemini, and lots of Apollo missions, with a launch cadence every three months. We shouldn't be comfortable with the current cadence. We should be getting back to basics and doing what we know works."。WPS下载最新地址是该领域的重要参考
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There’s often an undercurrent of existential fatigue in games that look back at their legacy. Dark Souls III’s dying kingdom, Metal Gear Solid 4’s decrepit Snake. So when Capcom showed us an ageing Leon Kennedy entering the ruins of the police station that marked the start of his journey from rookie cop to hardened veteran, it felt tinged with ennui as much as nostalgia. That self-reflective swansong for this 30-year series may still happen one day, but Requiem isn’t it. Even at its dourest and most pensive, this is less a song for the dead, more a knees-up in honour of the rocket launchers and typewriters that came before. Leon may be getting on a bit, but this is Capcom as energised, devious and goofy as ever.